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Metaverse in Education Market

Metaverse in Education Market

Metaverse in Education Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

143

Base Year:

2022

Date

Apr - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1515

Segments Covered
  • By Component By Component Hardware, Software
  • By Application By Application Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Others
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 5.57 Billion
Revenue 2030Revenue 2030: USD 79.01 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 39.30%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
  1. Executive Dashboard
    1. Strategic Imperatives
  2. Premium Insights
    1. Top 3 Trends to Watch
    2. Demand and Supply Trends
    3. Top 3 Strategies Followed by Major Players
    4. Top 3 Predictions by Vantage Market Research
    5. Top Investment Pockets
    6. Insights from Primary Respondents
  3. Global Metaverse in Education Market - Segment Analysis
    1. Overview
    2. Global Metaverse in Education Market, 2016 - 2028 (USD Million)
    3. Global Metaverse in Education Market - by Component
      1. By Hardware
      2. By Software
    4. Global Metaverse in Education Market - by Application
      1. By Learning
      2. By Skill Development
      3. By Educational Apps
      4. By Self-Regulation Skills
      5. By Cultural Understanding
      6. By Others
    5. Global Metaverse in Education Market - by region
      1. North America
      2. Europe
      3. Asia Pacific
      4. Latin America
      5. Middle East & Africa
    6. Market comparative analysis
  4. North America Metaverse in Education Market - Segment Analysis
    1. Overview
    2. North America Metaverse in Education Market, 2016 - 2028 (USD Million)
    3. North America Metaverse in Education Market, by Component
      1. By Hardware
      2. By Software
    4. North America Metaverse in Education Market, by Application
      1. By Learning
      2. By Skill Development
      3. By Educational Apps
      4. By Self-Regulation Skills
      5. By Cultural Understanding
      6. By Others
    5. North America Metaverse in Education Market, by Country
      1. U.S.
        1. U.S. Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. U.S. Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      2. Canada
        1. Canada Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Canada Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      3. Mexico
        1. Mexico Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Mexico Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
  5. Europe Metaverse in Education Market - Segment Analysis
    1. Overview
    2. Europe Metaverse in Education Market, 2016 - 2028 (USD Million)
    3. Europe Metaverse in Education Market, by Component
      1. By Hardware
      2. By Software
    4. Europe Metaverse in Education Market, by Application
      1. By Learning
      2. By Skill Development
      3. By Educational Apps
      4. By Self-Regulation Skills
      5. By Cultural Understanding
      6. By Others
    5. Europe Metaverse in Education Market, by Country
      1. Germany
        1. Germany Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Germany Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      2. UK
        1. UK Market, By Component
          1. By Hardware
          2. By Software
        2. UK Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      3. France
        1. France Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. France Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      4. Spain
        1. Spain Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Spain Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      5. Italy
        1. Italy Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Italy Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      6. BENELUX
        1. BENELUX Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. BENELUX Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      7. Rest of Europe
        1. Rest Of Europe Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Rest Of Europe Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
  6. Asia Pacific Metaverse in Education Market - Segment Analysis
    1. Overview
    2. Asia Pacific Metaverse in Education Market, 2016 - 2028 (USD Million)
    3. Asia Pacific Metaverse in Education Market, by Component
      1. By Hardware
      2. By Software
    4. Asia Pacific Metaverse in Education Market, by Application
      1. By Learning
      2. By Skill Development
      3. By Educational Apps
      4. By Self-Regulation Skills
      5. By Cultural Understanding
      6. By Others
    5. Asia Pacific Metaverse in Education Market, by Country
      1. China
        1. China Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. China Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      2. Japan
        1. Japan Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Japan Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      3. India
        1. India Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. India Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      4. South Korea
        1. South Korea Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. South Korea Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      5. South East Asia
        1. South East Asia Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. South East Asia Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      6. Rest of Asia Pacific
        1. Rest of Asia Pacific Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Rest of Asia Pacific Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
  7. Latin America Metaverse in Education Market - Segment Analysis
    1. Overview
    2. Latin America Metaverse in Education Market, 2016 - 2028 (USD Million)
    3. Latin America Metaverse in Education Market, by Component
      1. By Hardware
      2. By Software
    4. Latin America Metaverse in Education Market, by Application
      1. By Learning
      2. By Skill Development
      3. By Educational Apps
      4. By Self-Regulation Skills
      5. By Cultural Understanding
      6. By Others
    5. Latin America Metaverse in Education Market, by Country
      1. Brazil
        1. Brazil Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Brazil Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      2. Argentina
        1. Argentina Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Argentina Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      3. Rest of Latin America
        1. Rest of Latin America Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Rest of Latin America Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
  8. Middle East & Africa Metaverse in Education Market - Segment Analysis
    1. Overview
    2. Middle East & Africa Metaverse in Education Market, 2016 - 2028 (USD Million)
    3. Middle East & Africa Metaverse in Education Market, by Component
      1. By Hardware
      2. By Software
    4. Middle East & Africa Metaverse in Education Market, by Application
      1. By Learning
      2. By Skill Development
      3. By Educational Apps
      4. By Self-Regulation Skills
      5. By Cultural Understanding
      6. By Others
    5. Middle East & Africa Metaverse in Education Market, by Country
      1. GCC Countries
        1. GCC Countries Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. GCC Countries Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      2. South Africa
        1. South Africa Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. South Africa Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
      3. Rest of Middle East & Africa
        1. Rest of Middle East & Africa Metaverse in Education Market, By Component
          1. By Hardware
          2. By Software
        2. Rest of Middle East & Africa Metaverse in Education Market, By Application
          1. By Learning
          2. By Skill Development
          3. By Educational Apps
          4. By Self-Regulation Skills
          5. By Cultural Understanding
          6. By Others
  9. Key Market Dynamics
    1. Introduction
    2. Market Drivers
    3. Market Restraints
    4. Market Opportunities
    5. Porter's Five Forces Analysis
    6. PEST Analysis
    7. Regulatory Landscape
    8. Technology Landscape
    9. Regional Market Trends
  10. COVID 19 Impact Analysis
    1. Key strategies undertaken by companies to tackle COVID-19
    2. Short term dynamics
    3. Long term dynamics
  11. Marketing Stratagy Analysis
    1. Marketing Channel
    2. Direct Marketing
    3. Indirect Marketing
    4. Marketing Channel Development Trends
  12. Competative Landscape
    1. Competition Matrix - 2021
    2. Company Market Share Analysis - 2021
    3. Key Company Activities, 2018 - 2021
    4. Strategic Developments - Heat Map Analysis
    5. Company Offering Evaluation
    6. Company Regional Presence Evaluation
  13. Company Profiles
    1. Invact Metaversity
    2. Tomorrow’s Education
    3. Sophia Technologies Ltd. Metaverse Group
    4. Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd.
    5. WU Executive Academy
    6. 21K School
    7. Luca & Friends
    8. Skillful Craftsman Education Technology Ltd.
    9. Jiangsu Hibao Tech Software Co. Ltd.
    10. Roblox
    11. Microsoft
    12. The University of Miami
    13. The University of Nevada
  14. Key Primary Respondents - VERBATIM
  15. Discussion Guide
  16. Customization Offered
  17. Annexure
  18. List of Figures
  19. List of Tables
  20. List of Abbreviations
FAQ
Frequently Asked Question
  • The global Metaverse in Education valued at USD 5.57 Billion in 2022 and is expected to reach USD 79.01 Billion in 2030 growing at a CAGR of 39.30%.

  • The prominent players in the market are Invact Metaversity, Tomorrow’s Education, Sophia Technologies Ltd. Metaverse Group, Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co., Ltd., WU Executive Academy, 21K School, Luca & Friends, Skillful Craftsman Education Technology Ltd., Jiangsu Hibao Tech Software Co., Ltd., Roblox, Microsoft, The University of Miami, The University of Nevada.

  • The market is project to grow at a CAGR of 39.30% between 2023 and 2030.

  • The driving factors of the Metaverse in Education include

    • Increased demand for e-learning

  • North America was the leading regional segment of the Metaverse in Education in 2022.