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Metaverse in Education Market

Metaverse in Education Market

Metaverse in Education Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

143

Base Year:

2022

Date

Apr - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1515

Segments Covered
  • By Component By Component Hardware, Software
  • By Application By Application Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Others
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 5.57 Billion
Revenue 2030Revenue 2030: USD 79.01 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 39.30%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Metaverse in Education Market Segment Analysis

  • Metaverse in Education Component Outlook (Revenue, USD Million, 2018 - 2030)
    • Hardware
    • Software
  • Metaverse in Education Application Outlook (Revenue, USD Million, 2018 - 2030)
    • Learning
    • Skill Development
    • Educational Apps
    • Self-Regulation Skills
    • Cultural Understanding
    • Others
  • Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
    • North America
      • North America Metaverse in Education Market, by Component
        • Hardware
        • Software
      • North America Metaverse in Education Market, by Application
        • Learning
        • Skill Development
        • Educational Apps
        • Self-Regulation Skills
        • Cultural Understanding
        • Others
      • U.S.
        • U.S. Metaverse in Education Market, by Component
          • Hardware
          • Software
        • U.S. Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Canada
        • Canada Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Canada Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Mexico
        • Mexico Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Mexico Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
    • Europe
      • Europe Metaverse in Education Market, by Component
        • Hardware
        • Software
      • Europe Metaverse in Education Market, by Application
        • Learning
        • Skill Development
        • Educational Apps
        • Self-Regulation Skills
        • Cultural Understanding
        • Others
      • U. K.
        • U.K. Metaverse in Education Market, by Component
          • Hardware
          • Software
        • U.K. Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • France
        • France Metaverse in Education Market, by Component
          • Hardware
          • Software
        • France Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Germany
        • Germany Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Germany Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Italy
        • Italy Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Italy Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Spain
        • Spain Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Spain Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Rest of Europe
        • Rest of Europe Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Rest of Europe Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
    • Asia Pacific
      • Asia Pacific Metaverse in Education Market, by Component
        • Hardware
        • Software
      • Asia Pacific Metaverse in Education Market, by Application
        • Learning
        • Skill Development
        • Educational Apps
        • Self-Regulation Skills
        • Cultural Understanding
        • Others
      • China
        • China Metaverse in Education Market, by Component
          • Hardware
          • Software
        • China Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Japan
        • Japan Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Japan Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Germany
        • Germany Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Germany Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • India
        • India Metaverse in Education Market, by Component
          • Hardware
          • Software
        • India Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • South Korea
        • South Korea Metaverse in Education Market, by Component
          • Hardware
          • Software
        • South Korea Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • South East Asia
        • South East Asia Metaverse in Education Market, by Component
          • Hardware
          • Software
        • South East Asia Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Rest of Asia Pacific
        • Rest of Asia Pacific Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Rest of Asia Pacific Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
    • Latin America
      • Latin America Metaverse in Education Market, by Component
        • Hardware
        • Software
      • Latin America Metaverse in Education Market, by Application
        • Learning
        • Skill Development
        • Educational Apps
        • Self-Regulation Skills
        • Cultural Understanding
        • Others
      • Brazil
        • Brazil Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Brazil Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Argentina
        • Argentina Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Argentina Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Rest of Latin America
        • Rest of Latin America Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Rest of Latin America Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
    • Middle East & Africa
      • Middle East & Africa Metaverse in Education Market, by Component
        • Hardware
        • Software
      • Middle East & Africa Metaverse in Education Market, by Application
        • Learning
        • Skill Development
        • Educational Apps
        • Self-Regulation Skills
        • Cultural Understanding
        • Others
      • GCC Countries
        • GCC Countries Metaverse in Education Market, by Component
          • Hardware
          • Software
        • GCC Countries Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • South Africa
        • South Africa Metaverse in Education Market, by Component
          • Hardware
          • Software
        • South Africa Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
      • Rest of Middle East & Africa
        • Rest of Middle East & Africa Metaverse in Education Market, by Component
          • Hardware
          • Software
        • Rest of Middle East & Africa Metaverse in Education Market, by Application
          • Learning
          • Skill Development
          • Educational Apps
          • Self-Regulation Skills
          • Cultural Understanding
          • Others
FAQ
Frequently Asked Question
  • The global Metaverse in Education valued at USD 5.57 Billion in 2022 and is expected to reach USD 79.01 Billion in 2030 growing at a CAGR of 39.30%.

  • The prominent players in the market are Invact Metaversity, Tomorrow’s Education, Sophia Technologies Ltd. Metaverse Group, Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co., Ltd., WU Executive Academy, 21K School, Luca & Friends, Skillful Craftsman Education Technology Ltd., Jiangsu Hibao Tech Software Co., Ltd., Roblox, Microsoft, The University of Miami, The University of Nevada.

  • The market is project to grow at a CAGR of 39.30% between 2023 and 2030.

  • The driving factors of the Metaverse in Education include

    • Increased demand for e-learning

  • North America was the leading regional segment of the Metaverse in Education in 2022.