Live Streaming Market
Live Streaming Market - Global Industry Assessment & Forecast
Segments Covered
- By Component Platform, Services
- By Offering Model B2B, B2C
- By Streaming Type Audio, Video, Game
- By Vertical Media & Entertainment, Education, Sports & Gaming, Government, Fitness
- By Region North America, Europe, Asia Pacific, Middle East & Africa, Latin America
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 1219.19 Million |
Revenue 2030: | USD 6555.32 Million |
Revenue CAGR (2023 - 2030): | 23.40% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | Asia Pacific |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
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- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
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- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
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Market Synopsis
Global live streaming market is valued at USD 1219.19 Million in 2022 and is projected to attain a value of USD 6555.32 Million by 2030 at a Compound Annual Growth Rate (CAGR) of 23.40% during the forecast period, 2022–2028.
As live streaming becomes more popular, more people are demanding it as a way to connect with their favorite content. One of the key factors responsible for growing demand for live streaming services is that viewers can ask questions and interact with the broadcaster in real time. This makes the experience more engaging and personal than traditional forms of media. Apart from this, live streaming is convenient because it allows viewers to watch content whenever they want. They don't have to wait for it to be aired on TV or released online. They can tune in any time they want, and they can watch it on their own schedule at lower cost.
Live Streaming Market Size, 2022 To 2030 (USD Million)
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Easy Availability and Lower Cost to Drive Growth of Live Streaming Market
The live streaming market is growing rapidly, due to the easy availability and lower cost of the necessary technology. This has made it possible for a wider range of businesses and individuals to take advantage of this communications medium. One of the main drivers of this growth is the increasing use of mobile devices. This has made it easier for people to access live streaming content from anywhere at any time. In addition, improvements in video quality have also helped to fuel demand for this type of content.
Businesses that are looking to take advantage of the live streaming market are considering a platform that is easy to use and has a low cost. By doing so, they can reach a larger audience and grow their business more quickly.
Report Coverage & Deliverables
- Real-Time Data Updates:
- Competitor Benchmarking
- Market Trends Heatmap
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- Market Sentiment Analysis
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Market Segmentation
Global Live streaming market is Segmented by Component (Platform, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness), and Region.
By Streaming Type, Video Streaming is projected to Dominate Live Streaming Market
As more and more people get connected to the internet, live video streaming is becoming an increasingly popular way to share experiences and connect with others. Whether it’s a concert, a political rally or just a friend’s birthday party, people are using live video streaming to share what’s happening in their lives with others.
Live video streaming can be done on a number of different platforms, including Facebook, YouTube, Twitter and Instagram. All user need is a smartphone or computer with a webcam, and they can start broadcasting live to friends and followers. One of the advantages of live video streaming is that it gives users the ability to connect with people in real time, which further drive the growth of the market.
Asia Pacific is the Largest Market for Live Streaming Services
Asia Pacific is the largest market for live streaming services. This is because of the large population in the region and the growing use of smartphones and other mobile devices. Live streaming services are popular because they allow users to communicate with each other in real time. This makes it a popular choice for businesses, who can use it to connect with customers and employees. Additionally, live streaming services can be used to promote products and services, and to generate leads. They are also a great way to build brand awareness and loyalty. As the popularity of live streaming continues to grow, more and more businesses will start using it to connect with their customers and improve their bottom line.
Key Players
Meta (U.S.), YouTube (US), Flux Broadcast (U.K.), Twitch Interactive, Inc. (U.S.), Dacast (U.S.), IBM Corporation (U.S.), Stream Hatchet SLU (Spain), Huya Inc. (China), Afreecatv Corp. (South Korea), Empire Video Productions, LLC (US), Dailymotion (France), Streamshark (Australia), Tiktok (U.S.), Vimeo, Inc. (U.S.), Pluto Inc. (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), VosCast (U.S.), Boxcast (U.S.), Uplynk (U.S.), and Wowza (U.S.).
Live Streaming Market is segmented as follows:
Parameter
Details
Segments Covered
By Component
By Offering Model
By Streaming Type
By Vertical
By Region
Regions & Countries Covered
Companies Covered
Report Coverage
Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST
analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market
attractiveness analysis by segments and North America, company market share analysis, and COVID-19
impact analysis
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Live Streaming Market is tabulated as follows:
FAQ
Frequently Asked Question
What is the global demand for Live Streaming in terms of revenue?
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The global Live Streaming valued at USD 1219.19 Million in 2022 and is expected to reach USD 6555.32 Million in 2030 growing at a CAGR of 23.40%.
Which are the prominent players in the market?
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The prominent players in the market are Meta (U.S.), YouTube (US), Flux Broadcast (U.K.), Twitch Interactive, Inc. (U.S.), Dacast (U.S.), IBM Corporation (U.S.), Stream Hatchet SLU (Spain), Huya Inc. (China), Afreecatv Corp. (South Korea), Empire Video Productions, LLC (US), Dailymotion (France), Streamshark (Australia), Tiktok (U.S.), Vimeo, Inc. (U.S.), Pluto Inc. (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), VosCast (U.S.), Boxcast (U.S.), Uplynk (U.S.), and Wowza (U.S.)..
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 23.40% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the Live Streaming include
- RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICALS
Which region accounted for the largest share in the market?
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Asia Pacific was the leading regional segment of the Live Streaming in 2022.