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Live Streaming Market

Live Streaming Market

Live Streaming Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

154

Base Year:

2021

Date

Mar - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1412

Segments Covered
  • By Component Platform, Services
  • By Offering Model B2B, B2C
  • By Streaming Type Audio, Video, Game
  • By Vertical Media & Entertainment, Education, Sports & Gaming, Government, Fitness
  • By Region North America, Europe, Asia Pacific, Middle East & Africa, Latin America
Snapshot
Forecast YearsForecast Years: 2022 - 2028
Historical YearsHistorical Years: 2016 - 2021
Revenue 2021Revenue 2021: USD 988.00 Million
Revenue 2028Revenue 2028: USD 4290 Million
Revenue CAGRRevenue CAGR (2022 - 2028): 23.50%
Fastest Growing Region Fastest Growing Region (2022 - 2028) Asia Pacific
Largest Region Largest Region (2021): Asia Pacific
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report
  • Go To Market Strategy
  • Region Specific Market Dynamics
  • Region Level Market Share
  • Import Export Analysis
  • Production Analysis
  • Others Request Customization Speak To Analyst
Live Streaming Market Share

Market Synopsis

Global live streaming market is valued at USD 988.00 Million in 2021 and is projected to attain a value of USD 4290 Million by 2028 at a Compound Annual Growth Rate (CAGR) of 23.50% during the forecast period, 2022–2028.

As live streaming becomes more popular, more people are demanding it as a way to connect with their favorite content. One of the key factors responsible for growing demand for live streaming services is that viewers can ask questions and interact with the broadcaster in real time. This makes the experience more engaging and personal than traditional forms of media. Apart from this, live streaming is convenient because it allows viewers to watch content whenever they want. They don't have to wait for it to be aired on TV or released online. They can tune in any time they want, and they can watch it on their own schedule at lower cost.

Live Streaming Market Size, 2021 To 2028 (USD Million)

Easy Availability and Lower Cost to Drive Growth of Live Streaming Market

The live streaming market is growing rapidly, due to the easy availability and lower cost of the necessary technology. This has made it possible for a wider range of businesses and individuals to take advantage of this communications medium. One of the main drivers of this growth is the increasing use of mobile devices. This has made it easier for people to access live streaming content from anywhere at any time. In addition, improvements in video quality have also helped to fuel demand for this type of content.

Businesses that are looking to take advantage of the live streaming market are considering a platform that is easy to use and has a low cost. By doing so, they can reach a larger audience and grow their business more quickly.

Market Segmentation

Global Live streaming market is Segmented by Component (Platform, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness), and Region.

Below tree is interactive. You can click the nodes to get more information.

By Streaming Type, Video Streaming is projected to Dominate Live Streaming Market

As more and more people get connected to the internet, live video streaming is becoming an increasingly popular way to share experiences and connect with others. Whether it’s a concert, a political rally or just a friend’s birthday party, people are using live video streaming to share what’s happening in their lives with others.

Live video streaming can be done on a number of different platforms, including Facebook, YouTube, Twitter and Instagram. All user need is a smartphone or computer with a webcam, and they can start broadcasting live to friends and followers. One of the advantages of live video streaming is that it gives users the ability to connect with people in real time, which further drive the growth of the market.

Asia Pacific is the Largest Market for Live Streaming Services

Asia Pacific is the largest market for live streaming services. This is because of the large population in the region and the growing use of smartphones and other mobile devices. Live streaming services are popular because they allow users to communicate with each other in real time. This makes it a popular choice for businesses, who can use it to connect with customers and employees. Additionally, live streaming services can be used to promote products and services, and to generate leads. They are also a great way to build brand awareness and loyalty. As the popularity of live streaming continues to grow, more and more businesses will start using it to connect with their customers and improve their bottom line.

Key Players

Meta (U.S.), YouTube (US), Flux Broadcast (U.K.), Twitch Interactive, Inc. (U.S.), Dacast (U.S.), IBM Corporation (U.S.), Stream Hatchet SLU (Spain), Huya Inc. (China), Afreecatv Corp. (South Korea), Empire Video Productions, LLC (US), Dailymotion (France), Streamshark (Australia), Tiktok (U.S.), Vimeo, Inc. (U.S.), Pluto Inc. (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), VosCast (U.S.), Boxcast (U.S.), Uplynk (U.S.), and Wowza (U.S.).

Live Streaming Market is segmented as follows:

Parameter Details
Segments Covered
  • Component (Platform, Services)
  • Offering Model (B2B, B2C)
  • Streaming Type (Audio, Video, Game)
  • Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness)
  • Region (North America, Europe, Asia Pacific, Middle East & Africa, Latin America)
Regions & Countries Covered
  • North America - (U.S., Canada, Mexico)
  • Europe - (U.K., France, Germany, Italy, Spain, Rest Of Europe)
  • Asia Pacific - (China, Japan, India, South Korea, South East Asia, Rest Of Asia Pacific)
  • Latin America - (Brazil, Argentina, Rest Of Latin America)
  • Middle East & Africa - (GCC Countries, South Africa, Rest Of Middle East & Africa)
Companies Covered
  • Meta (U.S.)
  • YouTube (US)
  • Flux Broadcast (U.K.)
  • Twitch Interactive Inc. (U.S.)
  • Dacast (U.S.)
  • IBM Corporation (U.S.)
  • Stream Hatchet SLU (Spain)
  • Huya Inc. (China)
  • Afreecatv Corp. (South Korea)
  • Empire Video Productions
  • LLC (US)
  • Dailymotion (France)
  • Streamshark (Australia)
  • Tiktok (U.S.)
  • Vimeo Inc. (U.S.)
  • Pluto Inc. (U.S.)
  • EventStreaming.TV (WaveFX Ltd.) (U.K.)
  • VosCast (U.S.)
  • Boxcast (U.S.)
  • Uplynk (U.S.)
  • and Wowza (U.S.).
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market attractiveness analysis by segments and North America, company market share analysis, and COVID-19 impact analysis

Live Streaming Market is tabulated as follows:

Live Streaming Market to Reach Valuation of USD 4.29 Billion by 2028 - Increasing Popularity of Real Time video Games and E-Sports is driving the Live Streaming Market
In terms of revenue, the Global Live Streaming Market is expected to reach USD 4.29 Billion by 2028, growing at a Compound Annual Growth Rate (CAGR) of 23.50% from 2022 to 2028. In recent years, the demand for lifestreaming is increasing owing to the increasing use of IoT and the majority of young...
FAQ
Frequently Asked Question
  • The global Live Streaming valued at USD 988.00 Million in 2020 and is expected to reach USD 4290 Million in 2028 growing at a CAGR of 23.50%.

  • The prominent players in the market are Meta (U.S.), YouTube (US), Flux Broadcast (U.K.), Twitch Interactive, Inc. (U.S.), Dacast (U.S.), IBM Corporation (U.S.), Stream Hatchet SLU (Spain), Huya Inc. (China), Afreecatv Corp. (South Korea), Empire Video Productions, LLC (US), Dailymotion (France), Streamshark (Australia), Tiktok (U.S.), Vimeo, Inc. (U.S.), Pluto Inc. (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), VosCast (U.S.), Boxcast (U.S.), Uplynk (U.S.), and Wowza (U.S.)..

  • The market is project to grow at a CAGR of 23.50% between 2021 and 2028.

  • The driving factors of the Live Streaming include

    • RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICALS

  • Asia Pacific was the leading regional segment of the Live Streaming in 2020.