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Augmented Reality and Virtual Reality Market

Augmented Reality and Virtual Reality Market

Augmented Reality and Virtual Reality Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

164

Base Year:

2022

Date

Apr - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1448

Segments Covered
  • By Application By Application Consumer , Enterprise , Commercial, Others
  • By Organization Size By Organization Size Large Enterprises, Small- & Medium-sized Enterprises
  • By Industry Vertical By Industry Vertical Gaming, Entertainment & Media, Aerospace & Defense, Healthcare, Education, Manufacturing, Retail, Others
  • By AR Technology By AR Technology Marker-based, Markerless , Anchor-based
  • By VR Technology By VR Technology Non-immersive, Semi/ Fully Immersive
  • By Region By Region North America, Asia Pacific, Europe, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 21.70 Billion
Revenue 2030Revenue 2030: USD 248.16 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 35.60%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): Asia Pacific
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
Sr. No. Offering Report Coverage
1. Market Size In terms of Revenue (USD Million)
2. Historic Data 2017 to 2021
3. Forecast Data 2023 to 2030
4. Market Drivers, Restraints, Opportunities, & Regional Market Trends Yes
5. Market Attractiveness Analysis Yes
6. Segment Analysis Maximum Segments
7. Regional Coverage 5 Regions
8. Country Coverage Top 22 Countries
9. Competitive Landscape and Company Market Share Analysis Yes. Exhaustive information will be provided in two separate chapters of Competitive Landscape and Company Profiles.
10. Porter’s Five Forces Analysis Yes.
11. Value Chain Analysis Yes
12. PEST Analysis Yes
13. Regulatory Landscape Yes
14. Technology Landscape Yes
15. COVID-19 Impact Analysis Yes. Exhaustive information for Key Strategies Undertaken by Companies, Impact Assessment of the COVID-19 Pandemic by Region, along with Short-term and Long-term dynamics.
16. Top startups to watch out for Yes
17. Top 3 Trends to Watch Yes
18. Top 3 Strategies Followed by Major Players Yes
19. Top 3 Predictions by Vantage Market Research Yes
20. Discussion Guide Yes
21. Key Primary Respondents - VERBATIM Yes
22. Transcripts from the Primary Respondents Additional Cost USD 1,000
23. Others/Miscellaneous
FAQ
Frequently Asked Question
  • The global Augmented Reality and Virtual Reality valued at USD 21.70 Billion in 2022 and is expected to reach USD 248.16 Billion in 2030 growing at a CAGR of 35.60%.

  • The prominent players in the market are Google (US), Sony (Japan), Apple (US), Samsung Electronics (South Korea), Microsoft (US), HTC (Taiwan), Oculus (US), PTC (US), Seiko Epson (Japan), Lenovo (China), Wikitude (Austria), Magic Leap (US), Blippar (UK), Upskill (US), MAXST (South Korea), EON Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Atheer (US), Sixense Enterprises (US), Nintendo (Japan), Psious (Spain), Marxent Labs (US), Inglobe Technologies (Italy), Meta Company (US), Niantic (US), Augment (France), Mindmaze (Switzerland), Firsthand Technology (US), Worldviz (US), Virtuix (US), Survios (US), Intel (US), RealWear (US), Merge Labs (US), SpaceVR (US), Virtually Live (Switzerland), Xiaomi (China), Panasonic (Japan), Dynabook Americas (US), Optinvent (France), WayRay (Switzerland), Scope AR (US), Continental (Germany), Visteon (US), Talespin (US), Craftars (Romania), Scanta (US), Appentus Technologies (India), and BIDON Games Studio (Ukraine).

  • The market is project to grow at a CAGR of 35.60% between 2023 and 2030.

  • The driving factors of the Augmented Reality and Virtual Reality include

    • Increasing demand for AR devices and applications in healthcare

  • Asia Pacific was the leading regional segment of the Augmented Reality and Virtual Reality in 2022.