Augmented Reality and Virtual Reality Market

Augmented Reality and Virtual Reality Market Size, Share & Trends Analysis Report by Application (Consumer , Enterprise , Commercial, Others), by Organization Size (Large Enterprises, Small & Medium-sized Enterprises), by Industry Vertical (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare), by AR Technology (Marker-based, Markerless , Anchor-based), by VR Technology (Non-immersive, Semi/ Fully Immersive), by Region (North America, Asia Pacific, Europe, Latin America, Middle East & Africa) - Global Industry Assessment (2016 - 2021) & Forecast (2022 - 2028)

Frequently Asked Questions

  • What is the global demand for Augmented Reality and Virtual Reality in terms of revenue?

    The global Augmented Reality and Virtual Reality valued at USD 16.92 Billion in 2020 and is expected to reach USD 105.67 Billion in 2028 growing at a CAGR of 35.7%

  • Which are the prominent players in the market?

    The prominent players in the market are Google (US), Sony (Japan), Apple (US), Samsung Electronics (South Korea), Microsoft (US), HTC (Taiwan), Oculus (US), PTC (US), Seiko Epson (Japan), Lenovo (China), Wikitude (Austria), Magic Leap (US), Blippar (UK), Upskill (US), MAXST (South Korea), EON Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Atheer (US), Sixense Enterprises (US), Nintendo (Japan), Psious (Spain), Marxent Labs (US), Inglobe Technologies (Italy), Meta Company (US), Niantic (US), Augment (France), Mindmaze (Switzerland), Firsthand Technology (US), Worldviz (US), Virtuix (US), Survios (US), Intel (US), RealWear (US), Merge Labs (US), SpaceVR (US), Virtually Live (Switzerland), Xiaomi (China), Panasonic (Japan), Dynabook Americas (US), Optinvent (France), WayRay (Switzerland), Scope AR (US), Continental (Germany), Visteon (US), Talespin (US), Craftars (Romania), Scanta (US), Appentus Technologies (India), and BIDON Games Studio (Ukraine).

  • At what CAGR is the market projected to grow within the forecast period?

    The market is project to grow at a CAGR of 35.7% between 2021 and 2028.

  • What are the driving factors fueling the growth of the market.

    The driving factors of the Augmented Reality and Virtual Reality include

    • Increasing demand for AR devices and applications in healthcare

  • Which region accounted for the largest share in the market?

    Asia Pacific was the leading regional segment of the Augmented Reality and Virtual Reality in 2020.

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