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Vfx Market

VFX Market

VFX Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

146

Base Year:

2022

Date

Aug - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1773

Segments Covered
  • By Component By Component Software, Services, Hardware
  • By Technology By Technology Artificial Intelligence (AI), Augmented Reality (AR)
  • By Application By Application Movies, Television, Gaming, Advertisements, Other Applications
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 28.81 Billion
Revenue 2030Revenue 2030: USD 65.45 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 10.80%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
  1. Executive Dashboard
    1. Strategic Imperatives
  2. Premium Insights
    1. Top 3 Trends to Watch
    2. Demand and Supply Trends
    3. Top 3 Strategies Followed by Major Players
    4. Top 3 Predictions by Vantage Market Research
    5. Top Investment Pockets
    6. Insights from Primary Respondents
  3. Global VFX Market - Segment Analysis
    1. Overview
    2. Global VFX Market, 2016 - 2028 (USD Million)
    3. Global VFX Market - by Component
      1. By Software
      2. By Services
      3. By Hardware
    4. Global VFX Market - by Technology
      1. By Artificial Intelligence (AI)
      2. By Augmented Reality (AR)
    5. Global VFX Market - by Application
      1. By Movies
      2. By Television
      3. By Gaming
      4. By Advertisements
      5. By Other Applications
    6. Global VFX Market - by region
      1. North America
      2. Europe
      3. Asia Pacific
      4. Latin America
      5. Middle East & Africa
    7. Market comparative analysis
  4. North America VFX Market - Segment Analysis
    1. Overview
    2. North America VFX Market, 2016 - 2028 (USD Million)
    3. North America VFX Market, by Component
      1. By Software
      2. By Services
      3. By Hardware
    4. North America VFX Market, by Technology
      1. By Artificial Intelligence (AI)
      2. By Augmented Reality (AR)
    5. North America VFX Market, by Application
      1. By Movies
      2. By Television
      3. By Gaming
      4. By Advertisements
      5. By Other Applications
    6. North America VFX Market, by Country
      1. U.S.
        1. U.S. VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. U.S. VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. U.S. VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      2. Canada
        1. Canada VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Canada VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Canada VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      3. Mexico
        1. Mexico VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Mexico VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Mexico VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
  5. Europe VFX Market - Segment Analysis
    1. Overview
    2. Europe VFX Market, 2016 - 2028 (USD Million)
    3. Europe VFX Market, by Component
      1. By Software
      2. By Services
      3. By Hardware
    4. Europe VFX Market, by Technology
      1. By Artificial Intelligence (AI)
      2. By Augmented Reality (AR)
    5. Europe VFX Market, by Application
      1. By Movies
      2. By Television
      3. By Gaming
      4. By Advertisements
      5. By Other Applications
    6. Europe VFX Market, by Country
      1. Germany
        1. Germany VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Germany VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Germany VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      2. UK
        1. UK Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. UK Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. UK Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      3. France
        1. France VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. France VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. France VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      4. Spain
        1. Spain VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Spain VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Spain VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      5. Italy
        1. Italy VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Italy VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Italy VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      6. BENELUX
        1. BENELUX VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. BENELUX VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. BENELUX VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      7. Rest of Europe
        1. Rest Of Europe VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Rest Of Europe VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Rest Of Europe VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
  6. Asia Pacific VFX Market - Segment Analysis
    1. Overview
    2. Asia Pacific VFX Market, 2016 - 2028 (USD Million)
    3. Asia Pacific VFX Market, by Component
      1. By Software
      2. By Services
      3. By Hardware
    4. Asia Pacific VFX Market, by Technology
      1. By Artificial Intelligence (AI)
      2. By Augmented Reality (AR)
    5. Asia Pacific VFX Market, by Application
      1. By Movies
      2. By Television
      3. By Gaming
      4. By Advertisements
      5. By Other Applications
    6. Asia Pacific VFX Market, by Country
      1. China
        1. China VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. China VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. China VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      2. Japan
        1. Japan VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Japan VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Japan VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      3. India
        1. India VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. India VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. India VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      4. South Korea
        1. South Korea VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. South Korea VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. South Korea VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      5. South East Asia
        1. South East Asia VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. South East Asia VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. South East Asia VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      6. Rest of Asia Pacific
        1. Rest of Asia Pacific VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Rest of Asia Pacific VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Rest of Asia Pacific VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
  7. Latin America VFX Market - Segment Analysis
    1. Overview
    2. Latin America VFX Market, 2016 - 2028 (USD Million)
    3. Latin America VFX Market, by Component
      1. By Software
      2. By Services
      3. By Hardware
    4. Latin America VFX Market, by Technology
      1. By Artificial Intelligence (AI)
      2. By Augmented Reality (AR)
    5. Latin America VFX Market, by Application
      1. By Movies
      2. By Television
      3. By Gaming
      4. By Advertisements
      5. By Other Applications
    6. Latin America VFX Market, by Country
      1. Brazil
        1. Brazil VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Brazil VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Brazil VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      2. Argentina
        1. Argentina VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Argentina VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Argentina VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      3. Rest of Latin America
        1. Rest of Latin America VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Rest of Latin America VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Rest of Latin America VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
  8. Middle East & Africa VFX Market - Segment Analysis
    1. Overview
    2. Middle East & Africa VFX Market, 2016 - 2028 (USD Million)
    3. Middle East & Africa VFX Market, by Component
      1. By Software
      2. By Services
      3. By Hardware
    4. Middle East & Africa VFX Market, by Technology
      1. By Artificial Intelligence (AI)
      2. By Augmented Reality (AR)
    5. Middle East & Africa VFX Market, by Application
      1. By Movies
      2. By Television
      3. By Gaming
      4. By Advertisements
      5. By Other Applications
    6. Middle East & Africa VFX Market, by Country
      1. GCC Countries
        1. GCC Countries VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. GCC Countries VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. GCC Countries VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      2. South Africa
        1. South Africa VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. South Africa VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. South Africa VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
      3. Rest of Middle East & Africa
        1. Rest of Middle East & Africa VFX Market, By Component
          1. By Software
          2. By Services
          3. By Hardware
        2. Rest of Middle East & Africa VFX Market, By Technology
          1. By Artificial Intelligence (AI)
          2. By Augmented Reality (AR)
        3. Rest of Middle East & Africa VFX Market, By Application
          1. By Movies
          2. By Television
          3. By Gaming
          4. By Advertisements
          5. By Other Applications
  9. Key Market Dynamics
    1. Introduction
    2. Market Drivers
    3. Market Restraints
    4. Market Opportunities
    5. Porter's Five Forces Analysis
    6. PEST Analysis
    7. Regulatory Landscape
    8. Technology Landscape
    9. Regional Market Trends
  10. COVID 19 Impact Analysis
    1. Key strategies undertaken by companies to tackle COVID-19
    2. Short term dynamics
    3. Long term dynamics
  11. Marketing Stratagy Analysis
    1. Marketing Channel
    2. Direct Marketing
    3. Indirect Marketing
    4. Marketing Channel Development Trends
  12. Competative Landscape
    1. Competition Matrix - 2021
    2. Company Market Share Analysis - 2021
    3. Key Company Activities, 2018 - 2021
    4. Strategic Developments - Heat Map Analysis
    5. Company Offering Evaluation
    6. Company Regional Presence Evaluation
  13. Company Profiles
    1. Adobe Inc.
    2. Animal Logic
    3. Cinesite (Eastman Kodak Company)
    4. Digital Domain Holdings Limited
    5. Framestore
    6. Pixomondo
    7. Rodeo FX
    8. Scanline VFX
    9. Sony Pictures Entertainment Inc. (Sony Group Corporation)
    10. Technicolor SA
    11. The Foundry Visionmongers Limited
    12. The Walt Disney Company
  14. Key Primary Respondents - VERBATIM
  15. Discussion Guide
  16. Customization Offered
  17. Annexure
  18. List of Figures
  19. List of Tables
  20. List of Abbreviations
FAQ
Frequently Asked Question
  • The global VFX valued at USD 28.81 Billion in 2022 and is expected to reach USD 65.45 Billion in 2030 growing at a CAGR of 10.80%.

  • The prominent players in the market are Adobe Inc., Animal Logic, Cinesite (Eastman Kodak Company), Digital Domain Holdings Limited, Framestore, Pixomondo, Rodeo FX, Scanline VFX, Sony Pictures Entertainment Inc. (Sony Group Corporation), Technicolor SA, The Foundry Visionmongers Limited, The Walt Disney Company.

  • The market is project to grow at a CAGR of 10.80% between 2023 and 2030.

  • The driving factors of the VFX include

    • Increase in use of visual effects in movies

  • North America was the leading regional segment of the VFX in 2022.