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Anime Market

Anime Market

Anime Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

250

Base Year:

2022

Date

Jan - 2024

Format:

PDF XLS PPT

Report Code:

VMR-2390

Segments Covered
  • By Type By Type T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment
  • By Genre By Genre Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Other Genres
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 28.2 Billion
Revenue 2030Revenue 2030: USD 61.7 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 10.3%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): Asia Pacific
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
  1. Executive Dashboard
    1. Strategic Imperatives
  2. Premium Insights
    1. Top 3 Trends to Watch
    2. Demand and Supply Trends
    3. Top 3 Strategies Followed by Major Players
    4. Top 3 Predictions by Vantage Market Research
    5. Top Investment Pockets
    6. Insights from Primary Respondents
  3. Global Anime Market - Segment Analysis
    1. Overview
    2. Global Anime Market, 2016 - 2028 (USD Million)
    3. Global Anime Market - by Type
      1. By T.V.
      2. By Movie
      3. By Video
      4. By Internet Distribution
      5. By Merchandising
      6. By Music
      7. By Pachinko
      8. By Live Entertainment
    4. Global Anime Market - by Genre
      1. By Action & Adventure
      2. By Sci-Fi & Fantasy
      3. By Romance & Drama
      4. By Sports
      5. By Other Genres
    5. Global Anime Market - by region
      1. North America
      2. Europe
      3. Asia Pacific
      4. Latin America
      5. Middle East & Africa
    6. Market comparative analysis
  4. North America Anime Market - Segment Analysis
    1. Overview
    2. North America Anime Market, 2016 - 2028 (USD Million)
    3. North America Anime Market, by Type
      1. By T.V.
      2. By Movie
      3. By Video
      4. By Internet Distribution
      5. By Merchandising
      6. By Music
      7. By Pachinko
      8. By Live Entertainment
    4. North America Anime Market, by Genre
      1. By Action & Adventure
      2. By Sci-Fi & Fantasy
      3. By Romance & Drama
      4. By Sports
      5. By Other Genres
    5. North America Anime Market, by Country
      1. U.S.
        1. U.S. Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. U.S. Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      2. Canada
        1. Canada Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Canada Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      3. Mexico
        1. Mexico Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Mexico Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
  5. Europe Anime Market - Segment Analysis
    1. Overview
    2. Europe Anime Market, 2016 - 2028 (USD Million)
    3. Europe Anime Market, by Type
      1. By T.V.
      2. By Movie
      3. By Video
      4. By Internet Distribution
      5. By Merchandising
      6. By Music
      7. By Pachinko
      8. By Live Entertainment
    4. Europe Anime Market, by Genre
      1. By Action & Adventure
      2. By Sci-Fi & Fantasy
      3. By Romance & Drama
      4. By Sports
      5. By Other Genres
    5. Europe Anime Market, by Country
      1. Germany
        1. Germany Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Germany Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      2. UK
        1. UK Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. UK Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      3. France
        1. France Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. France Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      4. Spain
        1. Spain Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Spain Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      5. Italy
        1. Italy Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Italy Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      6. BENELUX
        1. BENELUX Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. BENELUX Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      7. Rest of Europe
        1. Rest Of Europe Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Rest Of Europe Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
  6. Asia Pacific Anime Market - Segment Analysis
    1. Overview
    2. Asia Pacific Anime Market, 2016 - 2028 (USD Million)
    3. Asia Pacific Anime Market, by Type
      1. By T.V.
      2. By Movie
      3. By Video
      4. By Internet Distribution
      5. By Merchandising
      6. By Music
      7. By Pachinko
      8. By Live Entertainment
    4. Asia Pacific Anime Market, by Genre
      1. By Action & Adventure
      2. By Sci-Fi & Fantasy
      3. By Romance & Drama
      4. By Sports
      5. By Other Genres
    5. Asia Pacific Anime Market, by Country
      1. China
        1. China Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. China Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      2. Japan
        1. Japan Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Japan Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      3. India
        1. India Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. India Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      4. South Korea
        1. South Korea Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. South Korea Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      5. South East Asia
        1. South East Asia Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. South East Asia Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      6. Rest of Asia Pacific
        1. Rest of Asia Pacific Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Rest of Asia Pacific Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
  7. Latin America Anime Market - Segment Analysis
    1. Overview
    2. Latin America Anime Market, 2016 - 2028 (USD Million)
    3. Latin America Anime Market, by Type
      1. By T.V.
      2. By Movie
      3. By Video
      4. By Internet Distribution
      5. By Merchandising
      6. By Music
      7. By Pachinko
      8. By Live Entertainment
    4. Latin America Anime Market, by Genre
      1. By Action & Adventure
      2. By Sci-Fi & Fantasy
      3. By Romance & Drama
      4. By Sports
      5. By Other Genres
    5. Latin America Anime Market, by Country
      1. Brazil
        1. Brazil Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Brazil Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      2. Argentina
        1. Argentina Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Argentina Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      3. Rest of Latin America
        1. Rest of Latin America Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Rest of Latin America Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
  8. Middle East & Africa Anime Market - Segment Analysis
    1. Overview
    2. Middle East & Africa Anime Market, 2016 - 2028 (USD Million)
    3. Middle East & Africa Anime Market, by Type
      1. By T.V.
      2. By Movie
      3. By Video
      4. By Internet Distribution
      5. By Merchandising
      6. By Music
      7. By Pachinko
      8. By Live Entertainment
    4. Middle East & Africa Anime Market, by Genre
      1. By Action & Adventure
      2. By Sci-Fi & Fantasy
      3. By Romance & Drama
      4. By Sports
      5. By Other Genres
    5. Middle East & Africa Anime Market, by Country
      1. GCC Countries
        1. GCC Countries Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. GCC Countries Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      2. South Africa
        1. South Africa Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. South Africa Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
      3. Rest of Middle East & Africa
        1. Rest of Middle East & Africa Anime Market, By Type
          1. By T.V.
          2. By Movie
          3. By Video
          4. By Internet Distribution
          5. By Merchandising
          6. By Music
          7. By Pachinko
          8. By Live Entertainment
        2. Rest of Middle East & Africa Anime Market, By Genre
          1. By Action & Adventure
          2. By Sci-Fi & Fantasy
          3. By Romance & Drama
          4. By Sports
          5. By Other Genres
  9. Key Market Dynamics
    1. Introduction
    2. Market Drivers
    3. Market Restraints
    4. Market Opportunities
    5. Porter's Five Forces Analysis
    6. PEST Analysis
    7. Regulatory Landscape
    8. Technology Landscape
    9. Regional Market Trends
  10. COVID 19 Impact Analysis
    1. Key strategies undertaken by companies to tackle COVID-19
    2. Short term dynamics
    3. Long term dynamics
  11. Marketing Stratagy Analysis
    1. Marketing Channel
    2. Direct Marketing
    3. Indirect Marketing
    4. Marketing Channel Development Trends
  12. Competative Landscape
    1. Competition Matrix - 2021
    2. Company Market Share Analysis - 2021
    3. Key Company Activities, 2018 - 2021
    4. Strategic Developments - Heat Map Analysis
    5. Company Offering Evaluation
    6. Company Regional Presence Evaluation
  13. Company Profiles
    1. Pierrot Co. Ltd. (Japan)
    2. Production IG (Japan)
    3. Studio Ghibli (Japan)
    4. Sunrise Inc. (Japan)
    5. Toei Animation Co. Ltd. (Japan)
    6. Bones (Japan)
    7. Kyoto Animation Co. Ltd. (Japan)
    8. MADHOUSE (Japan)
    9. Crunchyroll (U.S.)
    10. Progressive Animation Works Co. Ltd. (Japan)
    11. Good Smile Company (Japan)
    12. Discotek Media (U.S.)
    13. Sentai Holdings LLC (U.S.)
    14. VIZ Media LLC (U.S.)
    15. Ufotable Co. Ltd.
    16. Atomic Flare (U.S.)
  14. Key Primary Respondents - VERBATIM
  15. Discussion Guide
  16. Customization Offered
  17. Annexure
  18. List of Figures
  19. List of Tables
  20. List of Abbreviations
FAQ
Frequently Asked Question
  • The global Anime valued at USD 28.2 Billion in 2022 and is expected to reach USD 61.7 Billion in 2030 growing at a CAGR of 10.3%.

  • The prominent players in the market are Pierrot Co. Ltd. (Japan), Production IG (Japan), Studio Ghibli (Japan), Sunrise Inc. (Japan), Toei Animation Co. Ltd. (Japan), Bones (Japan), Kyoto Animation Co. Ltd. (Japan), MADHOUSE (Japan), Crunchyroll (U.S.), Progressive Animation Works Co. Ltd. (Japan), Good Smile Company (Japan), Discotek Media (U.S.), Sentai Holdings LLC (U.S.), VIZ Media LLC (U.S.), Ufotable Co. Ltd., Atomic Flare (U.S.).

  • The market is project to grow at a CAGR of 10.3% between 2023 and 2030.

  • The driving factors of the Anime include

    • Increased popularity of anime content across the globe

  • Asia Pacific was the leading regional segment of the Anime in 2022.