Reports - Anime Market
Anime Market Size, Share & Trends Analysis Report by Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment) by Genre (Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Other Genres) by Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Assessment (2018 - 2023) & Forecast (2024 - 2032)
Industry Leaders Trust Us For Actionable Intelligence
USD 32.1 Billion
USD 78.6 Billion
10.6%
Asia Pacific
Europe
2022
2019 - 2021
2023 - 2033
By Type, By Genre, By Region
The final deliverable will encompass both quantitative and qualitative data, providing a comprehensive analysis of the market. The scope is customizable.
The global Anime Market is valued at USD 32.1 Billion in 2022 and is projected to reach a value of USD 78.6 Billion by 2030 at a CAGR (Compound Annual Growth Rate) of 10.6% between 2023 and 2030.
Premium Insights
Anime is a term used to describe Japanese animation. Anime is a popular subgenre that can be found on various streaming services and TV shows. Anime has a worldwide fan base, not only in Japan. The popularity of Anime content is growing significantly, notably in the United States. Die-hard fans of the Japanese art of content development who import their favorite programs, new or old, drive significant sales of Anime programming. Fans can obtain their favorite content on physical media or digitally through fan clubs that produce unofficially translated episodes.
Increasing TV series coverage, expanding popularity of online videos and online shows, and greater creation of Anime films are assisting Anime in reaching a wider audience. Rising popularity and penetration of over-the-top (OTT) services such as Netflix, Amazon Prime, and Hotstar, as well as online video platforms such as YouTube, are driving the expansion of the Anime sector.
Top Market Trends
Economic Insights
Economic downturns or recessions can cause consumers to cut back on non-essential purchases such as Anime goods, DVDs, streaming subscriptions, and similar products. When consumers have less spare income, they may prioritize necessities and reduce their amusement spending. Anime production and licensing can be costly. Instability in the economy can raise production and licensing expenses, making it more difficult for studios to generate new material or obtain the rights to popular programs. This may cause a slowdown in the release of new Anime. The development of the COVID-19 pandemic had a huge impact on the market, with several animated television series, including some already in production, being canceled or postponed. Due to the complete lockdowns imposed in major cities, theatre releases and live performances were also hampered.
Market Segmentation
The Global Anime Market is segregated into the below-mentioned segments as:
{{Segmentation_Ext}}
Based on Type
Merchandising to Lead Maximum Market Share Due Increased Demand for Anime Stuff such as Figurines, T-shirts, Posters, and Key Chains
In 2022, the merchandising segment is poised to dominate the global market for Anime. This is due to the younger populations increased demand for Anime stuff such as figurines, t-shirts, posters, and key chains. These items can be purchased through a variety of online and offline outlets. Individuals' increased desire to collect products related to their favorite Anime series is expected to boost market expansion. The enormous development and popularity of Anime characters among viewers has created a possibility for market participants to gain large cash just by printing Anime characters on numerous conventional consumer products. These items are commonly available via online and offline sales channels. Furthermore, several consumer product manufacturers collaborate with Anime creators to sell their products and maximize sales revenue.
Based on Genre
Action and Adventure segment Expects Dominion Owing to the Historical Dominance of the Genre
With a market share of more than 38% in 2022, the action and adventure category is expected to lead the market over the course of the forecast period. This is mostly because action- and adventure-based television shows like Dragonball, One Piece, One Punch Man, Naruto, Bleach, Demon Slayer, and Jujutsu Kaisen have historically dominated the market. Over the course of the projected year, this is therefore anticipated to fuel the segments expansion.
Based on Region
The Asia Pacific to Dominate Global Sales Owing to High Demand for Anime Entertainment among Young People
In 2022, the Asia Pacific region emerged as the dominant player in the Anime market. This is due to the increasing popularity of Anime entertainment among young people in China and India. Furthermore, Chinas preference for generating in-house Anime material is fueling the regions Anime market expansion. Anime originated in Japan, which is the largest consumer of Anime programming. Furthermore, the existence of a large number of Anime creators, artists, production houses, and other stakeholders led to the creation of a large number of Anime shows and characters, which progressively gained appeal among global consumers. There are approximately 622 animation studios in Japan, with approximately 542 studios located just in Tokyo. Individuals are encouraged to pursue their careers in this profession. The expanding popularity of comic books, as well as the development of various video games based on Anime characters, contribute to revenue generation. This is a growing market.
The increasing popularity of streaming services such as Netflix and Hulu, which make it easier for fans to access and view Anime content, is the primary regional trend in the Anime market in North America. This is propelling the regions Anime market forward, as fans can now watch both new and older Anime content in one accessible location. Another major trend in the region is the growing popularity of conventions and events, such as Anime and comic book conventions, which allow fans to meet their favorite Anime producers and celebrities, as well as purchase memorabilia and collectibles.
Competitive Landscape
The global Anime market is highly competitive, with various key players operating in the industry. Some of the major companies in the market include Pierrot Co., Ltd.; Production I.G, Inc.; Studio Ghibli, Inc.; Sunrise, Inc. (Bandai Namco Filmworks); Toei Animation Co., Ltd.; Bones Inc.; Kyoto Animation Co., Ltd.; MADHOUSE, Inc.; Crunchyroll (Sony Pictures Entertainment Inc.); Progressive Animation Works Co., Ltd. (PA Works); Good Smile Company, Inc.; Discotek Media; Sentai Holdings, LLC (AMC Networks); VIZ Media, LLC; Ufotable Co., Ltd.; Atomic Flare. These businesses are concentrating their efforts on research and development in order to create unique and long-lasting products. Strategic alliances, mergers, and acquisitions are also common in the industry as companies seek to extend their product offerings and market presence.
The key players in the global Anime market include - Pierrot Co. Ltd. (Japan) among others.
Recent Market Developments
Segmentation of the Global Anime Market
Parameter | Details |
---|---|
Segment Covered | By Type
By Genre
By Region
|
Companies Covered |
|
Customization Scope | Enjoy complimentary report customization—equivalent to up to 8 analyst working days—with your purchase. Customizations may include additions or modifications to country, regional, or segment-level data. |
Pricing and purchase options | Access flexible purchase options tailored to your specific research requirements. Explore purchase options |
Key features include:
Contact
Toll Free Number+1 (877) 462-2282