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Gaming Market

Gaming Market

Gaming Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

250

Base Year:

2022

Date

Oct - 2023

Format:

PDF XLS PPT

Report Code:

VMR-2320

Segments Covered
  • By Game Type By Game Type Shooter, Action, Sports, Role Playing, Other Game Types
  • By Device Type By Device Type PC/MMO, Tablet, Mobile Phone, TV/Console
  • By End-User By End-User Male, Female
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 245.9 Billion
Revenue 2030Revenue 2030: USD 682 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 13.6%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): Asia Pacific
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Gaming Market Segment Analysis

  • Gaming Game Type Outlook (Revenue, USD Million, 2018 - 2030)
    • Shooter
    • Action
    • Sports
    • Role Playing
    • Other Game Types
  • Gaming Device Type Outlook (Revenue, USD Million, 2018 - 2030)
    • PC/MMO
    • Tablet
    • Mobile Phone
    • TV/Console
  • Gaming End-User Outlook (Revenue, USD Million, 2018 - 2030)
    • Male
    • Female
  • Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
    • North America
      • North America Gaming Market, by Game Type
        • Shooter
        • Action
        • Sports
        • Role Playing
        • Other Game Types
      • North America Gaming Market, by Device Type
        • PC/MMO
        • Tablet
        • Mobile Phone
        • TV/Console
      • North America Gaming Market, by End-User
        • Male
        • Female
      • U.S.
        • U.S. Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • U.S. Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • U.S. Gaming Market, by End-User
          • Male
          • Female
      • Canada
        • Canada Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Canada Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Canada Gaming Market, by End-User
          • Male
          • Female
      • Mexico
        • Mexico Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Mexico Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Mexico Gaming Market, by End-User
          • Male
          • Female
    • Europe
      • Europe Gaming Market, by Game Type
        • Shooter
        • Action
        • Sports
        • Role Playing
        • Other Game Types
      • Europe Gaming Market, by Device Type
        • PC/MMO
        • Tablet
        • Mobile Phone
        • TV/Console
      • Europe Gaming Market, by End-User
        • Male
        • Female
      • U. K.
        • U.K. Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • U.K. Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • U.K. Gaming Market, by End-User
          • Male
          • Female
      • France
        • France Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • France Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • France Gaming Market, by End-User
          • Male
          • Female
      • Germany
        • Germany Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Germany Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Germany Gaming Market, by End-User
          • Male
          • Female
      • Italy
        • Italy Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Italy Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Italy Gaming Market, by End-User
          • Male
          • Female
      • Spain
        • Spain Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Spain Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Spain Gaming Market, by End-User
          • Male
          • Female
      • Rest of Europe
        • Rest of Europe Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Rest of Europe Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Rest of Europe Gaming Market, by End-User
          • Male
          • Female
    • Asia Pacific
      • Asia Pacific Gaming Market, by Game Type
        • Shooter
        • Action
        • Sports
        • Role Playing
        • Other Game Types
      • Asia Pacific Gaming Market, by Device Type
        • PC/MMO
        • Tablet
        • Mobile Phone
        • TV/Console
      • Asia Pacific Gaming Market, by End-User
        • Male
        • Female
      • China
        • China Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • China Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • China Gaming Market, by End-User
          • Male
          • Female
      • Japan
        • Japan Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Japan Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Japan Gaming Market, by End-User
          • Male
          • Female
      • Germany
        • Germany Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Germany Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Germany Gaming Market, by End-User
          • Male
          • Female
      • India
        • India Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • India Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • India Gaming Market, by End-User
          • Male
          • Female
      • South Korea
        • South Korea Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • South Korea Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • South Korea Gaming Market, by End-User
          • Male
          • Female
      • South East Asia
        • South East Asia Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • South East Asia Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • South East Asia Gaming Market, by End-User
          • Male
          • Female
      • Rest of Asia Pacific
        • Rest of Asia Pacific Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Rest of Asia Pacific Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Rest of Asia Pacific Gaming Market, by End-User
          • Male
          • Female
    • Latin America
      • Latin America Gaming Market, by Game Type
        • Shooter
        • Action
        • Sports
        • Role Playing
        • Other Game Types
      • Latin America Gaming Market, by Device Type
        • PC/MMO
        • Tablet
        • Mobile Phone
        • TV/Console
      • Latin America Gaming Market, by End-User
        • Male
        • Female
      • Brazil
        • Brazil Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Brazil Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Brazil Gaming Market, by End-User
          • Male
          • Female
      • Argentina
        • Argentina Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Argentina Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Argentina Gaming Market, by End-User
          • Male
          • Female
      • Rest of Latin America
        • Rest of Latin America Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Rest of Latin America Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Rest of Latin America Gaming Market, by End-User
          • Male
          • Female
    • Middle East & Africa
      • Middle East & Africa Gaming Market, by Game Type
        • Shooter
        • Action
        • Sports
        • Role Playing
        • Other Game Types
      • Middle East & Africa Gaming Market, by Device Type
        • PC/MMO
        • Tablet
        • Mobile Phone
        • TV/Console
      • Middle East & Africa Gaming Market, by End-User
        • Male
        • Female
      • GCC Countries
        • GCC Countries Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • GCC Countries Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • GCC Countries Gaming Market, by End-User
          • Male
          • Female
      • South Africa
        • South Africa Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • South Africa Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • South Africa Gaming Market, by End-User
          • Male
          • Female
      • Rest of Middle East & Africa
        • Rest of Middle East & Africa Gaming Market, by Game Type
          • Shooter
          • Action
          • Sports
          • Role Playing
          • Other Game Types
        • Rest of Middle East & Africa Gaming Market, by Device Type
          • PC/MMO
          • Tablet
          • Mobile Phone
          • TV/Console
        • Rest of Middle East & Africa Gaming Market, by End-User
          • Male
          • Female
FAQ
Frequently Asked Question
  • The global Gaming valued at USD 245.9 Billion in 2022 and is expected to reach USD 682 Billion in 2030 growing at a CAGR of 13.6%.

  • The prominent players in the market are Microsoft Corporation (U.S.), Nintendo (Japan), Rovio Entertainment Corporation (Finland), NVIDIA Corporation (U.S.), Valve Corporation (U.S.), PlayJam Ltd. (UK), Bluestack Systems Inc. (U.S.), Sony Corporation (Japan).

  • The market is project to grow at a CAGR of 13.6% between 2023 and 2030.

  • The driving factors of the Gaming include

    • Emergence of next-generation gaming consoles

  • Asia Pacific was the leading regional segment of the Gaming in 2022.