PC Games Market to Reach Valuation of USD 31.52 Billion by 2028 - Increasing Popularity of Online Gaming to Drive Market Growth

Vantage Market Research

May 17, 2022

From the period of 2022 to 2028, the Global PC Games Market is expected to reach USD 31.52 Billion in terms of revenue, growing at a Compound Annual Growth Rate (CAGR) of 1.20%.

PC Games are expected to see a rise in popularity owing to the increasing trend of online gaming and game streaming in multiple regions across the world. The increasing popularity of gaming among adults is also expected to boost the sales of PC Games over the forecast period. Increasing disposable income and high technological proliferation are also expected to further bolster the demand for PC Games over the forecast period. However, the PC Games Market is expected to be restrained by regulatory norms that are in place to prevent addiction to these games that could prove harmful to the neurological development of an individual. PC Games companies are focusing on launching new titles to meet the increasing and changing demands of players across the world.

Key Highlights from the Report

  • On the basis of Type, the market is segmented into Online microtransaction, Digital, and Physical. In 2021, the digital type segment is projected to hold a major market share in the Global PC Games landscape and is expected to maintain this stance throughout the forecast period. Increasing launches of new digital games across multiple platforms are anticipated to boost the growth of this segment over the coming years.

  • On the basis of type of genre, the market is segmented into Action, Shooter, Sport, Role Playing, Fighting, Adventure, Racing, other, and Strategy. The action genre game segment is projected to hold a dominant stance over the forecast period. An increasing number of first-person action and shooter games being launched are expected to drive growth in the segments over the forecast period through 2028.

  • Asia Pacific is the fastest regional segment in terms of growth and revenue over the forecast period. The Asia Pacific PC Games Market will be driven by rising disposable income and the increasing popularity of online gaming. India and China are expected to be prominent markets in this region owing to the rising popularity of PC Games amidst their high populations. Japan is also anticipated to emerge as a leading market for PC Games in this region over the forecast period.

Some of the key players in the Global PC Games Market include, Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Bandai Namco Holdings Inc., Take-Two Interactive Software Inc., Konami Holdings Corporation, Virtuos Holdings Pte. Ltd, TA Games Studio, Zeus Interactive Co. Ltd, Happy Elements Technology, Beijing Babeltime Technology, 99Games, Apar Games, PUBG Corporation, Griptonite Games India Private Limited, Game Freak Inc, Creatures Inc, KLab Co. Ltd, Aiming Inc, Keywords Studio, Sumo Digital, Team17 Digital Limited Frontier Developments, Codemasters, XSEED Games, Capcom, Microsoft Studios, Gameloft, Valve Corporation, Bethesda Softworks, Nintendo, Sega, Koei Tecmo Games, Daedalic Entertainment, Headup Games, BUKA Entertainment, Factory Online, Ambidexter, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian 93, Supercell, Elex Technology, OKAM Studio, VOX Game Studio, Hoplon, Aquiris Game Studio, Efecto Studios, Etermax, Bamtang Games, Maysalward, Wixel Studios, Nezal Entertainment, Tahadi Games, Celestial Games, Kuluya, Thoopid, Maliyo Games, Leti Games and others.

Market Dynamics:

Rising Disposable Income.

Disposable income on a global scale is increasing and this trend is projected to boost sales of PC Games over the forecast period. Increasing spending on gaming and gaming peripherals is expected to boost PC Games Market revenue over the years to come. Increasing urbanization and digitization will also play a major role in shaping the PC Games Market potential over the forecast period.

Regulatory Norms to Curb Addiction

PC Games have been found to be addictive and have a negative impact on the neurological health of an individual hence to cure this issue there has been the implementation of multiple regulatory mandates that govern the launch and development of these games. This factor is expected to have a hampering effect on the Global PC Games Market potential over the forecast period. PC Games companies are working on these mandates to make it easy to develop and launch new games for adults and children that are compliant with norms and are not a risk to any brain health.

Over the projection period, Demand for PC Games in Europe accounts for nearly 32.5% of the Global PC Games Market share. The region also held a sales revenue total of US$ 9481.7 million in 2021. Increasing disposable income and the presence of key PC Games companies are expected to boost the PC Games Market potential in this region over the coming years. High spending potential, high availability of consumer electronics, and increasing popularity of games in adults and children are other prominent trends that will drive the PC Games Market growth in this region through 2028. The United Kingdom, Germany, France, and Italy are predicted to be the most lucrative markets in this region through 2028.

PC Games Market Size, Share & Trends Analysis Report by Type (Online Microtransaction, Digital, Physical), by Type of Genre (Action, Shooter, Sport, Role Playing), by Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Assessment (2016 - 2021) & Forecast (2022 - 2028)