PC Games Market

PC Games Market Size, Share & Trends Analysis Report by Type (Online Microtransaction, Digital, Physical), by Type of Genre (Action, Shooter, Sport, Role Playing), by Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Assessment (2016 - 2021) & Forecast (2022 - 2028)

Frequently Asked Questions

  • What is the global demand for PC Games in terms of revenue?

    The global PC Games valued at USD 29.17 Billion in 2020 and is expected to reach USD 31.52 Billion in 2028 growing at a CAGR of 1.3%

  • Which are the prominent players in the market?

    The prominent players in the market are Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Bandai Namco Holdings Inc., Take-Two Interactive Software Inc., Konami Holdings Corporation, Virtuos Holdings Pte. Ltd, TA Games Studio, Zeus Interactive Co. Ltd, Happy Elements Technology, Beijing Babeltime Technology, 99Games, Apar Games, PUBG Corporation, Griptonite Games India Private Limited, Game Freak Inc, Creatures Inc, KLab Co. Ltd, Aiming Inc, Keywords Studio, Sumo Digital, Team17 Digital Limited Frontier Developments, Codemasters, XSEED Games, Capcom, Microsoft Studios, Gameloft, Valve Corporation, Bethesda Softworks, Nintendo, Sega, Koei Tecmo Games, Daedalic Entertainment, Headup Games, BUKA Entertainment, Factory Online, Ambidexter, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian 93, Supercell, Elex Technology, OKAM Studio, VOX Game Studio, Hoplon, Aquiris Game Studio, Efecto Studios, Etermax, Bamtang Games, Maysalward, Wixel Studios, Nezal Entertainment, Tahadi Games, Celestial Games, Kuluya, Thoopid, Maliyo Games, Leti Games.

  • At what CAGR is the market projected to grow within the forecast period?

    The market is project to grow at a CAGR of 1.3% between 2021 and 2028.

  • What are the driving factors fueling the growth of the market.

    The driving factors of the PC Games include

    • Cross-Platform Publishing And Play

  • Which region accounted for the largest share in the market?

    Europe was the leading regional segment of the PC Games in 2020.

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