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In-Game Advertising Market

In-Game Advertising Market

In-Game Advertising Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

147

Base Year:

2021

Date

Jun - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1698

Segments Covered
  • By Advertisement Type Static Ads, Dynamic Ads, Advergaming
  • By Device Type PC/Laptop, Smartphone/Tablet
  • By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Forecast YearsForecast Years: 2022 - 2028
Historical YearsHistorical Years: 2016 - 2021
Revenue 2021Revenue 2021: USD 6.71 Billion
Revenue 2028Revenue 2028: USD 12.35 Billion
Revenue CAGRRevenue CAGR (2022 - 2028): 10.7%
Fastest Growing Region Fastest Growing Region (2022 - 2028) Asia Pacific
Largest Region Largest Region (2021): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report
  • Go To Market Strategy
  • Region Specific Market Dynamics
  • Region Level Market Share
  • Import Export Analysis
  • Production Analysis
  • Others Request Customization Speak To Analyst
In-Game Advertising Market Share

Market Synopsis:

The Global In-Game Advertising Market is valued at USD 6.71 Billion in the year 2021 and is forecasted to reach a value of USD 12.35 Billion by the year 2028. The Global Market is anticipated to grow to exhibit a Compound Annual Growth Rate (CAGR) of 10.7% over the forecast period.

According to transactions and market growth by leading market players, the In-Game Advertising Market is predicted to rise, resulting in increased use of In-Game Advertising for various applications. The global industry is expected to grow as interest in social networking and mobile gaming increases. Commercials, dramas, billboards, and background displays with In-Game Advertising can all be integrated into desktop and mobile games. Furthermore, these adverts are non-intrusive, making for a more seamless experience for players. In-Game Advertising is supposed to have a more substantial audio-visual effect, providing viewers with positive and lasting impressions of the product. All these factors will drive the Global In-Game Advertising Market. On the other hand, users' gadgets with limited game compatibility can act as a market stifling force. In-Game Advertising, or IGA, is advertising that occurs in video games on computers and cell phones.

In-Game Advertising Market Size, 2021 To 2028 (USD Billion)

According to the In-Game Advertising (IGA), advertisements are being integrated into mobile and computer games. Examples include pop-up messages, on-screen commercials, clips, billboards, and background displays. Static (non-changeable) ads, dynamic (changeable) ads, and averaging are all examples of In-Game Advertising (a game built as an advertisement). One of the primary factors driving the market's growth is the increasing global internet availability. However, the global In-Game Advertising business is highly specialized, with only a few international and regional providers. As a result, vendors are turning to Mergers & Acquisitions (M&A) and strategic partnerships to expand their market reach and customer base. Vendors also heavily invest in joint ventures and acquisitions to gain a significant piece of the industry and expand their reach into new territories. The market is projected to become more competitive as a result of this.

Market Segmentation:

The In-Game Advertising Market is segmented based on Advertisement Type, Device Type, and Region. Based on Advertisement Type, the market is sub-segmented as Static Ads, Dynamic Ads, and Advergaming. Based on the Device Type, the market is sub-segmented as PC/Laptop and Smartphone/Tablet.

Below tree is interactive. You can click the nodes to get more information.

Based on Advertisement Type:

Based on Advertisement Type, the Static Ads sub-segment is expected to have a dominant market share and generate significant revenue in the future. Since the game developers are constantly using Static Ads as a marketing strategy, the Static Ads sub-segment is expected to dominate the In-Game Advertising Market. Static advertisements have a more significant impact on consumers in a shorter time. Static Advertisements are embedded directly into the game. These advertisements work in both desktop and mobile games. The game's plot is intertwined with static advertisements. The questions in these ads allow players to interact with the promotion. These commercials introduce players to the different Ads. Static Ads are popular because they allow for more customization and allow game developers and advertisers to plan their advertisements.

Based on Device Type:

Based on the Device Type, the Smartphone/Tablet sub-segment is of the Global In-Game Advertising Market is expected to grow the fastest and with the highest Compound Annual Growth Rate (CAGR). Rising demands for social media and mobile gaming, increasing internet access, expanding reach and ROI, and the ease with which advertisements are integrated into the various games boost and drive the market growth. Furthermore, these advertisements are non-intrusive, allowing players a more enjoyable experience. This service may boost profits for game developers, resulting in the continued adoption of In-Game Advertising during the forecast period. In addition, increased smartphone ownership, technological advancements, and increased adoption of trending technologies for game development drive the mobile gaming industry's growth.

North America Dominates the Market

In 2021, North America dominated the market with the highest Compound Annual Growth Rate (CAGR). This domination put sales-oriented demand for online advertising services. Additionally, the brands invest in advertisements on social media platforms and gaming apps due to a large gaming population. The advertising landscape in North America is constantly evolving, with new trends and technologies rapidly transforming the industry. The transition from traditional to digital media has impacted the In-Game Advertising Market of all innovations. As internet connectivity grows and digital content spreads across the continent, vendors are allocating larger budgets to digital platforms than ever, transforming digital advertising into a multibillion-dollar industry. North America dominates the In-Game Advertising Market due to rising In-Game Advertising expenditure. This rise in spending is a significant driver of market growth in this region.

Competitive Landscape:

The key players in the Global In-Game Advertising Market include- Alphabet Inc., Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., MediaSpike Inc., Iron Source Ltd., Motive Interactive Inc., Playwire LLC, RapidFire Inc., WPP PLC and others.

Segmentation of the Global In-Game Advertising Market:

Parameter Details
Segments Covered
  • Advertisement Type (Static Ads, Dynamic Ads, Advergaming)
  • Device Type (PC/Laptop, Smartphone/Tablet)
  • Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa)
Regions & Countries Covered
  • North America - (U.S., Canada, Mexico)
  • Europe - (U.K., France, Germany, Italy, Spain, Rest Of Europe)
  • Asia Pacific - (China, Japan, India, South Korea, South East Asia, Rest Of Asia Pacific)
  • Latin America - (Brazil, Argentina, Rest Of Latin America)
  • Middle East & Africa - (GCC Countries, South Africa, Rest Of Middle East & Africa)
Companies Covered
  • Alphabet Inc.
  • Anzu Virtual Reality Ltd.
  • Blizzard Entertainment Inc.
  • Electronic Arts Inc.
  • MediaSpike Inc.
  • Iron Source Ltd.
  • Motive Interactive Inc.
  • Playwire LLC
  • RapidFire Inc.
  • WPP PLC
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market attractiveness analysis by segments and North America, company market share analysis, and COVID-19 impact analysis

In-Game Advertising Market to Reach Valuation of USD 12.35 Billion by 2028 – Rapid Growth of Mobile Games Drives the Market
In terms of revenue, the Global In-Game Advertising Market is expected to reach USD 12.35 Billion by 2028, growing at a Compound Annual Growth Rate (CAGR) of 10.7% from 2022 to 2028. Key Highlights from Report: The Static Ads sub-segment held a significant share in 2021. This share is attributed ...
FAQ
Frequently Asked Question
  • The global In-Game Advertising valued at USD 6.71 Billion in 2020 and is expected to reach USD 12.35 Billion in 2028 growing at a CAGR of 10.7%.

  • The prominent players in the market are Alphabet Inc., Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., MediaSpike Inc., Iron Source Ltd., Motive Interactive Inc., Playwire LLC, RapidFire Inc., WPP PLC.

  • The market is project to grow at a CAGR of 10.7% between 2021 and 2028.

  • The driving factors of the In-Game Advertising include

  • North America was the leading regional segment of the In-Game Advertising in 2020.