The Global In-Game Advertising Market is valued at USD 6.63 Billion in the year 2022 and is forecasted to reach a value of USD 14.75 Billion by the year 2030. The Global Market is anticipated to grow to exhibit a Compound Annual Growth Rate (CAGR) of 10.50% over the forecast period.
According to transactions and market growth by leading market players, the In-Game Advertising Market is predicted to rise, resulting in increased use of In-Game Advertising for various applications. The global industry is expected to grow as interest in social networking and mobile gaming increases. Commercials, dramas, billboards, and background displays with In-Game Advertising can all be integrated into desktop and mobile games. Furthermore, these adverts are non-intrusive, making for a more seamless experience for players. In-Game Advertising is supposed to have a more substantial audio-visual effect, providing viewers with positive and lasting impressions of the product. All these factors will drive the Global In-Game Advertising Market. On the other hand, users' gadgets with limited game compatibility can act as a market stifling force. In-Game Advertising, or IGA, is advertising that occurs in video games on computers and cell phones.
In-Game Advertising Market Size, 2022 To 2030 (USD Billion)
According to the In-Game Advertising (IGA), advertisements are being integrated into mobile and computer games. Examples include pop-up messages, on-screen commercials, clips, billboards, and background displays. Static (non-changeable) ads, dynamic (changeable) ads, and averaging are all examples of In-Game Advertising (a game built as an advertisement). One of the primary factors driving the market's growth is the increasing global internet availability. However, the global In-Game Advertising business is highly specialized, with only a few international and regional providers. As a result, vendors are turning to Mergers & Acquisitions (M&A) and strategic partnerships to expand their market reach and customer base. Vendors also heavily invest in joint ventures and acquisitions to gain a significant piece of the industry and expand their reach into new territories. The market is projected to become more competitive as a result of this.
Report Coverage & Deliverables
- Competitive benchmarking
- Historical data & forecasts
- Company revenue shares
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- Latest trends & dynamics
- Power BI Report (Dashboard)
The In-Game Advertising Market is segmented based on Advertisement Type, Device Type, and Region. Based on Advertisement Type, the market is sub-segmented as Static Ads, Dynamic Ads, and Advergaming. Based on the Device Type, the market is sub-segmented as PC/Laptop and Smartphone/Tablet.
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Based on Advertisement Type:
Based on Advertisement Type, the Static Ads sub-segment is expected to have a dominant market share and generate significant revenue in the future. Since the game developers are constantly using Static Ads as a marketing strategy, the Static Ads sub-segment is expected to dominate the In-Game Advertising Market. Static advertisements have a more significant impact on consumers in a shorter time. Static Advertisements are embedded directly into the game. These advertisements work in both desktop and mobile games. The game's plot is intertwined with static advertisements. The questions in these ads allow players to interact with the promotion. These commercials introduce players to the different Ads. Static Ads are popular because they allow for more customization and allow game developers and advertisers to plan their advertisements.
Based on Device Type:
Based on the Device Type, the Smartphone/Tablet sub-segment is of the Global In-Game Advertising Market is expected to grow the fastest and with the highest Compound Annual Growth Rate (CAGR). Rising demands for social media and mobile gaming, increasing internet access, expanding reach and ROI, and the ease with which advertisements are integrated into the various games boost and drive the market growth. Furthermore, these advertisements are non-intrusive, allowing players a more enjoyable experience. This service may boost profits for game developers, resulting in the continued adoption of In-Game Advertising during the forecast period. In addition, increased smartphone ownership, technological advancements, and increased adoption of trending technologies for game development drive the mobile gaming industry's growth.
North America Dominates the Market
In 2021, North America dominated the market with the highest Compound Annual Growth Rate (CAGR). This domination put sales-oriented demand for online advertising services. Additionally, the brands invest in advertisements on social media platforms and gaming apps due to a large gaming population. The advertising landscape in North America is constantly evolving, with new trends and technologies rapidly transforming the industry. The transition from traditional to digital media has impacted the In-Game Advertising Market of all innovations. As internet connectivity grows and digital content spreads across the continent, vendors are allocating larger budgets to digital platforms than ever, transforming digital advertising into a multibillion-dollar industry. North America dominates the In-Game Advertising Market due to rising In-Game Advertising expenditure. This rise in spending is a significant driver of market growth in this region.
The key players in the Global In-Game Advertising Market include- Alphabet Inc., Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., MediaSpike Inc., Iron Source Ltd., Motive Interactive Inc., Playwire LLC, RapidFire Inc., WPP PLC and others.
Segmentation of the Global In-Game Advertising Market:
- Advertisement Type (Static Ads, Dynamic Ads, Advergaming)
- Device Type (PC/Laptop, Smartphone/Tablet)
- Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa)
|Regions & Countries Covered
- North America - (U.S., Canada, Mexico)
- Europe - (U.K., France, Germany, Italy, Spain, Rest Of Europe)
- Asia Pacific - (China, Japan, India, South Korea, South East Asia, Rest Of Asia Pacific)
- Latin America - (Brazil, Argentina, Rest Of Latin America)
- Middle East & Africa - (GCC Countries, South Africa, Rest Of Middle East & Africa)
- Alphabet Inc.
- Anzu Virtual Reality Ltd.
- Blizzard Entertainment Inc.
- Electronic Arts Inc.
- MediaSpike Inc.
- Iron Source Ltd.
- Motive Interactive Inc.
- Playwire LLC
- RapidFire Inc.
- WPP PLC
||Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST
analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market
attractiveness analysis by segments and North America, company market share analysis, and COVID-19
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