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Pc Games Market

PC Games Market

PC Games Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

146

Base Year:

2022

Date

May - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1560

Segments Covered
  • By Type By Type Online Microtransaction, Digital, Physical
  • By Type of Genre By Type of Genre Action, Shooter, Sport, Role Playing, Fighting, Adventure, Racing, Strategy, Other
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 29.35 Billion
Revenue 2030Revenue 2030: USD 32.29 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 1.20%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): Europe
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Research Methodology: PC Games Market by Type by Type of Genre by Region - Global Market Assessment, 2021 - 2028

Secondary Research

Primary Research:

The next stage involves the primary research conducted to gather further information and revalidate the data collected from the secondary research. Moreover, primary research is also conducted to identify key players in the market and to gather their market-specific financial information. A typical primary interview fulfills the following data requirements:


  • First-hand information global market size, regional and segmental trends, competitive landscape
  • Validate and authorization of secondary research outcomes and findings
  • Further data collection and expertise development & market understandings

Data Triangulation and Market Size Estimations

After the determination of the overall market size through secondary and primary research, the market is divided into various segments and sub-segments. Moreover, top-down and bottom-up approaches were used to derive and estimate market numbers for mentioned segments/sub-segments in the market. During the data triangulation process, the data was analyzed by employing various data models and statistical techniques to arrive at exact statistics and market size for each segment/sub-segment of the market.  The data is analyzed and triangulated by considering all the key market impacting factors from both supply and demand side of PC Games market.  

 

FAQ
Frequently Asked Question
  • The global PC Games valued at USD 29.35 Billion in 2022 and is expected to reach USD 32.29 Billion in 2030 growing at a CAGR of 1.20%.

  • The prominent players in the market are Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Bandai Namco Holdings Inc., Take-Two Interactive Software Inc., Konami Holdings Corporation, Virtuos Holdings Pte. Ltd, TA Games Studio, Zeus Interactive Co. Ltd, Happy Elements Technology, Beijing Babeltime Technology, 99Games, Apar Games, PUBG Corporation, Griptonite Games India Private Limited, Game Freak Inc, Creatures Inc, KLab Co. Ltd, Aiming Inc, Keywords Studio, Sumo Digital, Team17 Digital Limited Frontier Developments, Codemasters, XSEED Games, Capcom, Microsoft Studios, Gameloft, Valve Corporation, Bethesda Softworks, Nintendo, Sega, Koei Tecmo Games, Daedalic Entertainment, Headup Games, BUKA Entertainment, Factory Online, Ambidexter, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian 93, Supercell, Elex Technology, OKAM Studio, VOX Game Studio, Hoplon, Aquiris Game Studio, Efecto Studios, Etermax, Bamtang Games, Maysalward, Wixel Studios, Nezal Entertainment, Tahadi Games, Celestial Games, Kuluya, Thoopid, Maliyo Games, Leti Games.

  • The market is project to grow at a CAGR of 1.20% between 2023 and 2030.

  • The driving factors of the PC Games include

    • Cross-Platform Publishing And Play

  • Europe was the leading regional segment of the PC Games in 2022.