PC Games Market
PC Games Market - Global Industry Assessment & Forecast
Segments Covered
- By Type Online Microtransaction, Digital, Physical
- By Type of Genre Action, Shooter, Sport, Role Playing, Fighting, Adventure, Racing, Strategy, Other
- By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 29.35 Billion |
Revenue 2030: | USD 32.29 Billion |
Revenue CAGR (2023 - 2030): | 1.20% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | Europe |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
Research Methodology: PC Games Market by Type by Type of Genre by Region - Global Market Assessment, 2021 - 2028
Secondary Research
Primary Research:
The next stage involves the primary research conducted to gather further information and revalidate the data collected from the secondary research. Moreover, primary research is also conducted to identify key players in the market and to gather their market-specific financial information. A typical primary interview fulfills the following data requirements:
- First-hand information global market size, regional and segmental trends, competitive landscape
- Validate and authorization of secondary research outcomes and findings
- Further data collection and expertise development & market understandings
Data Triangulation and Market Size Estimations
After the determination of the overall market size through secondary and primary research, the market is divided into various segments and sub-segments. Moreover, top-down and bottom-up approaches were used to derive and estimate market numbers for mentioned segments/sub-segments in the market. During the data triangulation process, the data was analyzed by employing various data models and statistical techniques to arrive at exact statistics and market size for each segment/sub-segment of the market. The data is analyzed and triangulated by considering all the key market impacting factors from both supply and demand side of PC Games market.
FAQ
Frequently Asked Question
What is the global demand for PC Games in terms of revenue?
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The global PC Games valued at USD 29.35 Billion in 2022 and is expected to reach USD 32.29 Billion in 2030 growing at a CAGR of 1.20%.
Which are the prominent players in the market?
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The prominent players in the market are Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Bandai Namco Holdings Inc., Take-Two Interactive Software Inc., Konami Holdings Corporation, Virtuos Holdings Pte. Ltd, TA Games Studio, Zeus Interactive Co. Ltd, Happy Elements Technology, Beijing Babeltime Technology, 99Games, Apar Games, PUBG Corporation, Griptonite Games India Private Limited, Game Freak Inc, Creatures Inc, KLab Co. Ltd, Aiming Inc, Keywords Studio, Sumo Digital, Team17 Digital Limited Frontier Developments, Codemasters, XSEED Games, Capcom, Microsoft Studios, Gameloft, Valve Corporation, Bethesda Softworks, Nintendo, Sega, Koei Tecmo Games, Daedalic Entertainment, Headup Games, BUKA Entertainment, Factory Online, Ambidexter, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian 93, Supercell, Elex Technology, OKAM Studio, VOX Game Studio, Hoplon, Aquiris Game Studio, Efecto Studios, Etermax, Bamtang Games, Maysalward, Wixel Studios, Nezal Entertainment, Tahadi Games, Celestial Games, Kuluya, Thoopid, Maliyo Games, Leti Games.
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 1.20% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the PC Games include
- Cross-Platform Publishing And Play
Which region accounted for the largest share in the market?
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Europe was the leading regional segment of the PC Games in 2022.