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Metaverse in Education Market

Metaverse in Education Market

Metaverse in Education Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

143

Base Year:

2022

Date

Apr - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1515

Segments Covered
  • By Component By Component Hardware, Software
  • By Application By Application Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Others
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 5.57 Billion
Revenue 2030Revenue 2030: USD 79.01 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 39.30%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Research Methodology: Metaverse in Education Market by Component by Application by Region - Global Market Assessment, 2021 - 2028

Secondary Research

Primary Research:

The next stage involves the primary research conducted to gather further information and revalidate the data collected from the secondary research. Moreover, primary research is also conducted to identify key players in the market and to gather their market-specific financial information. A typical primary interview fulfills the following data requirements:


  • First-hand information global market size, regional and segmental trends, competitive landscape
  • Validate and authorization of secondary research outcomes and findings
  • Further data collection and expertise development & market understandings

Data Triangulation and Market Size Estimations

After the determination of the overall market size through secondary and primary research, the market is divided into various segments and sub-segments. Moreover, top-down and bottom-up approaches were used to derive and estimate market numbers for mentioned segments/sub-segments in the market. During the data triangulation process, the data was analyzed by employing various data models and statistical techniques to arrive at exact statistics and market size for each segment/sub-segment of the market.  The data is analyzed and triangulated by considering all the key market impacting factors from both supply and demand side of Metaverse in Education market.  

 

FAQ
Frequently Asked Question
  • The global Metaverse in Education valued at USD 5.57 Billion in 2022 and is expected to reach USD 79.01 Billion in 2030 growing at a CAGR of 39.30%.

  • The prominent players in the market are Invact Metaversity, Tomorrow’s Education, Sophia Technologies Ltd. Metaverse Group, Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co., Ltd., WU Executive Academy, 21K School, Luca & Friends, Skillful Craftsman Education Technology Ltd., Jiangsu Hibao Tech Software Co., Ltd., Roblox, Microsoft, The University of Miami, The University of Nevada.

  • The market is project to grow at a CAGR of 39.30% between 2023 and 2030.

  • The driving factors of the Metaverse in Education include

    • Increased demand for e-learning

  • North America was the leading regional segment of the Metaverse in Education in 2022.