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Healthcare Gamification Market

Healthcare Gamification Market

Healthcare Gamification Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

145

Base Year:

2022

Date

May - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1535

Segments Covered
  • By Game Type By Game Type Casual Games, Serious Games, Exercise Games
  • By Application By Application Fitness Management, Medical Training, Physical Therapy, Others
  • By End User By End User Enterprise-Based Users, Consumer-Based Users
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 27.29 Billion
Revenue 2030Revenue 2030: USD 76.22 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 13.70%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Research Methodology: Healthcare Gamification Market by Game Type by Application by End User by Region - Global Market Assessment, 2021 - 2028

Secondary Research

Primary Research:

Data Triangulation and Market Size Estimations

FAQ
Frequently Asked Question
  • The global Healthcare Gamification valued at USD 27.29 Billion in 2022 and is expected to reach USD 76.22 Billion in 2030 growing at a CAGR of 13.70%.

  • The prominent players in the market are Cognifit, Mango Health, Bunchball, Ayogo Health Inc., Fitbit Inc., Akili Interactive Labs Inc., Nike Inc., Cohero Health Inc., Higi Sh Llc, Mysugr.

  • The market is project to grow at a CAGR of 13.70% between 2023 and 2030.

  • The driving factors of the Healthcare Gamification include

    • Increasing prevalence of chronic diseases

  • North America was the leading regional segment of the Healthcare Gamification in 2022.