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Edutainment Market

Edutainment Market

Edutainment Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

143

Base Year:

2022

Date

Jul - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1719

Segments Covered
  • By Gaming Type By Gaming Type Interactive, Non-Interactive, Explorative, Hybrid Combinations
  • By Facility Size By Facility Size 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., Above 40,000 Sq. Ft.
  • By Revenue Source By Revenue Source Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, Other Sources
  • By Visitor Demographics By Visitor Demographics Children (0-12), Teenager (13-18), Young Adult (19-25), Adult (25+)
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 1649.61 Million
Revenue 2030Revenue 2030: USD 5260.69 Million
Revenue CAGRRevenue CAGR (2023 - 2030): 15.60%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Research Methodology: Edutainment Market by Gaming Type by Facility Size by Revenue Source by Visitor Demographics by Region - Global Market Assessment, 2021 - 2028

Secondary Research

Primary Research:

Data Triangulation and Market Size Estimations

FAQ
Frequently Asked Question
  • The global Edutainment valued at USD 1649.61 Million in 2022 and is expected to reach USD 5260.69 Million in 2030 growing at a CAGR of 15.60%.

  • The prominent players in the market are Kidzania, Legoland Discovery Center, Kindercity, Plabo, Pororo Park, Curiocity, Totter’s Otterville, Mattel Play Town, Little Explorers, Kidz Holding S.A.L..

  • The market is project to grow at a CAGR of 15.60% between 2023 and 2030.

  • The driving factors of the Edutainment include

    • Digital Advancements

  • North America was the leading regional segment of the Edutainment in 2022.