Request Sample Inquiry
Virtual Reality in Gaming Market

Virtual Reality in Gaming Market

Virtual Reality in Gaming Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

144

Base Year:

2022

Date

Nov - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1899

Segments Covered
  • By Component By Component Hardware, Software
  • By Connecting Device By Connecting Device Gaming Console, PC/ Desktop, Smartphone
  • By User By User Commercial Space, Individual
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 9.13 Billion
Revenue 2030Revenue 2030: USD 76.36 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 30.40%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Virtual Reality in Gaming Market Segment Analysis

  • Virtual Reality in Gaming Component Outlook (Revenue, USD Million, 2018 - 2030)
    • Hardware
    • Software
  • Virtual Reality in Gaming Connecting Device Outlook (Revenue, USD Million, 2018 - 2030)
    • Gaming Console
    • PC/ Desktop
    • Smartphone
  • Virtual Reality in Gaming User Outlook (Revenue, USD Million, 2018 - 2030)
    • Commercial Space
    • Individual
  • Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
    • North America
      • North America Virtual Reality in Gaming Market, by Component
        • Hardware
        • Software
      • North America Virtual Reality in Gaming Market, by Connecting Device
        • Gaming Console
        • PC/ Desktop
        • Smartphone
      • North America Virtual Reality in Gaming Market, by User
        • Commercial Space
        • Individual
      • U.S.
        • U.S. Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • U.S. Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • U.S. Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Canada
        • Canada Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Canada Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Canada Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Mexico
        • Mexico Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Mexico Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Mexico Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
    • Europe
      • Europe Virtual Reality in Gaming Market, by Component
        • Hardware
        • Software
      • Europe Virtual Reality in Gaming Market, by Connecting Device
        • Gaming Console
        • PC/ Desktop
        • Smartphone
      • Europe Virtual Reality in Gaming Market, by User
        • Commercial Space
        • Individual
      • U. K.
        • U.K. Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • U.K. Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • U.K. Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • France
        • France Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • France Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • France Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Germany
        • Germany Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Germany Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Germany Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Italy
        • Italy Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Italy Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Italy Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Spain
        • Spain Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Spain Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Spain Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Rest of Europe
        • Rest of Europe Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Rest of Europe Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Rest of Europe Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
    • Asia Pacific
      • Asia Pacific Virtual Reality in Gaming Market, by Component
        • Hardware
        • Software
      • Asia Pacific Virtual Reality in Gaming Market, by Connecting Device
        • Gaming Console
        • PC/ Desktop
        • Smartphone
      • Asia Pacific Virtual Reality in Gaming Market, by User
        • Commercial Space
        • Individual
      • China
        • China Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • China Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • China Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Japan
        • Japan Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Japan Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Japan Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Germany
        • Germany Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Germany Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Germany Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • India
        • India Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • India Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • India Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • South Korea
        • South Korea Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • South Korea Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • South Korea Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • South East Asia
        • South East Asia Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • South East Asia Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • South East Asia Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Rest of Asia Pacific
        • Rest of Asia Pacific Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Rest of Asia Pacific Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Rest of Asia Pacific Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
    • Latin America
      • Latin America Virtual Reality in Gaming Market, by Component
        • Hardware
        • Software
      • Latin America Virtual Reality in Gaming Market, by Connecting Device
        • Gaming Console
        • PC/ Desktop
        • Smartphone
      • Latin America Virtual Reality in Gaming Market, by User
        • Commercial Space
        • Individual
      • Brazil
        • Brazil Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Brazil Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Brazil Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Argentina
        • Argentina Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Argentina Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Argentina Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Rest of Latin America
        • Rest of Latin America Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Rest of Latin America Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Rest of Latin America Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
    • Middle East & Africa
      • Middle East & Africa Virtual Reality in Gaming Market, by Component
        • Hardware
        • Software
      • Middle East & Africa Virtual Reality in Gaming Market, by Connecting Device
        • Gaming Console
        • PC/ Desktop
        • Smartphone
      • Middle East & Africa Virtual Reality in Gaming Market, by User
        • Commercial Space
        • Individual
      • GCC Countries
        • GCC Countries Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • GCC Countries Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • GCC Countries Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • South Africa
        • South Africa Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • South Africa Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • South Africa Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
      • Rest of Middle East & Africa
        • Rest of Middle East & Africa Virtual Reality in Gaming Market, by Component
          • Hardware
          • Software
        • Rest of Middle East & Africa Virtual Reality in Gaming Market, by Connecting Device
          • Gaming Console
          • PC/ Desktop
          • Smartphone
        • Rest of Middle East & Africa Virtual Reality in Gaming Market, by User
          • Commercial Space
          • Individual
FAQ
Frequently Asked Question
  • The global Virtual Reality in Gaming valued at USD 9.13 Billion in 2022 and is expected to reach USD 76.36 Billion in 2030 growing at a CAGR of 30.40%.

  • The prominent players in the market are bHaptics Inc. (South Korea), Facebook Technologies, LLC./Oculus (US), Google VR (US), HTC Corporation (Taiwan), SAMSUNG Electronics Co. Ltd. (South Korea), Sony Interactive Entertainment LLC (US), TESLASUIT/ VR Electronics Limited.

  • The market is project to grow at a CAGR of 30.40% between 2023 and 2030.

  • The driving factors of the Virtual Reality in Gaming include

    • Rising demand of gaming by youth population

  • North America was the leading regional segment of the Virtual Reality in Gaming in 2022.